player information. NAME: Rae. ARE YOU OVER SEVENTEEN? Yes. EMAIL: flashandsubstance @ gmail. AIM / CDJ:the major keys / ~speedforce. PB: Henry Cavill. CHARACTER JOURNAL: ~chivalries.
character information. CHARACTER: Lionel Baines. NICKNAMES: He went by "Leo" in his childhood, but that nickname has mostly fallen out of use. GENDER: Male. AGE & BIRTHDAY: 30 / October 10th.
GUILD: Mages' Guild. JOB CLASS: Scholar (12) → White Mage (17) → Blue Mage (22). WEAPON: Lionel prefers sabres and, to a lesser extent, falchions.
APPEARANCE: After years of being known as the "chubby Baines boy," Lionel eventually shed the baby fat that plagued him during his youth and grew into a tall, well-built man. Stocky and muscular, he is a very imposing figure at the height of 6'2. His features are classically handsome: dark curly hair, bright blue eyes, high cheekbones, and a broad grin. His energy seems to have no bounds; Lionel's gait and movements could be compared to an overexcited great dane puppy that doesn't know how large he is. Unlike his brother, he’s never taken much stock in fashion or looking stylish — his clothes are old, worn, and comfortable.
PERSONALITY: His appearance, lifestyle, and job class have changed over time, but if there’s one thing that’s remained constant in Lionel Baines’ life, it’s that he’s a very kind man. He’s open, approachable, and friendly, with an easy going and comfortable attitude that puts people at ease. There are those who think he’s playing at some kind of game, of course, especially since he’s Miles Baines’ younger brother, but that isn’t the case at all. His brother may purposefully be an unsolvable riddle with countless layers, but Lionel is straightforward and uncomplicated. There are no ulterior motives. He’s simply a good man with very strong church values that wants to do his best to help people. He is unnervingly genuine and compassionate, easy-to-read with a heart that’s been permanently sewn onto his sleeve.
Of course, there are downsides to being so exceedingly kind. Lionel is self-sacrificing, all too willing to push himself to his limits for the benefit of others. He is trusting and honorable to a fault; he tries to see the best in his fellow Humes and assumes their inherently good natures will always win out against the bad. This isn’t true, of course, and he could easily be bested by someone willing to take advantage of that. He is in no way an unintelligent man — he’s not even particularly gullible — but his values do make him slightly more susceptible to crafty and manipulative people, especially if they’re attractive young women.
While his brother can navigate any social situation with ease, that particular arena has never been Lionel’s forte, even with his easy going and approachable personality. He is charming in his own way, of course, but he tends to come off like an eager labrador puppy at times — a big hulking man who loves Faram, adventure, and easily flusters at the sight of a pretty girl. The man is keen to please and it shows.
The only thing that rivals Lionel’s desire to Do Good™ is his love of adventure. He abandoned his childhood dream of becoming a healer for the church to become a traveling blue mage. After years of stifling city life, Lionel has learned he vastly prefers living on the open road. It gives him a chance to see new things, meet new people, and do Faram’s work. The little band of Pharist adventurers he traveled with — nicknamed “the Disciples” — took it upon themselves to do all sorts of jobs, tasks, and missions for people without a single coin in return. It doesn’t not make for an easy or particularly comfortable existence, but it is a rewarding one.
HISTORY: It’s a story you’ve heard before: the innocent and very unmarried young daughter of a noble family ends up having a dalliance with someone far below her status. Perhaps it’s love, maybe it’s boredom — ultimately, it doesn’t really matter. The relationship withers away for whatever reason and the young woman is left with a pregnancy that her family will do anything to hide. After all, what would people say? And so a story is concocted: she’s off to spend some quality time with her aunts, she’ll be back in... oh, maybe eight or nine months. The child is handed off to the sisters of one of the prominent Pharist orphanages, the mother is accepted back into the family estate, and the family does their best to move on from the whole ordeal.
The baby was named Lionel. He was a quiet and shy child — sweet enough to rot your teeth and extremely well-behaved. He followed the nuns’ rules and lessons to the letter, dutifully went to church, and dreamed of serving Faram just as much as he dreamed of leaving Emillion and seeing the world. He was easily a favorite of the sisters — not that any of them would admit to having favorites, of course — and while he got along with most of the other orphans well enough, he was also a prime target for teasing and bullying. He was the darling of the sisters — an unassuming little pushover that had quite a bit more baby fat than the others. They would call him a suck up, push him to the ground, and tease him for his weight and less-than-tough personality. But Lionel was no tattle-tale; he quietly endured it all.
He ultimately ended up attached to Miles, an older orphan who was Lionel polar opposite in just about every way. He was a skinny, terrorizing little trouble maker: charismatic, charming, a natural leader. The pair soon became attached at the hip, with Lionel deferring to the older boy while also attempting to be his moral compass. He did his best to encourage Miles to behave and stay on the straight and narrow (“you’re going to give the sisters a coronary and be sent to bed without dinner, Miles”), but he would also be at the older boy’s side and defend him at the first sign of trouble. For all that he frowned and worried about Miles’ behavior, he also did his best to look out for him in his own way and was generally quite enamored with him.
In fact, the two were so close that when a chance to leave the orphanage arose, Lionel refused to leave without his ‘brother.’ At the time, it seemed like Lionel was washing his chances to have a family right down the drain: the nuns could sing Lionel’s praises all day long, but Miles was a little hellion. They pressured the younger boy to leave the bad influence behind but Lionel staunchly refused. In the end, Miles managed to clean up his act enough that the Baines family adopted them both — Lionel couldn’t have been happier.
While his brother was quickly inducted into the ‘Bards Guild’ like their adoptive father, Lionel followed in his mother’s footsteps and joined the Mages Guild with the intent of becoming a white mage. It was (one of) his childhood dream(s), after all. But it proved to be hard work: he was a smart young man, but magic theory and the like did not come easy to him. He spent many evenings as a scholar hunched over his books, desperately practicing the same spell over and over again. And when all his studying paid off and he finally became a proper white mage at the age of seventeen, Lionel was shocked that he wasn’t immediately in love with the job. He loved doing what he could to heal and help people, but he began to feel more and more trapped, especially with Miles doing all sorts of traveling on behalf of the Bards Guild.
Lionel continued to work on behalf of the church for the next five years, with the city’s Pharist orphanages being his main priority. When he wasn’t busy with work or keeping an eye on his brother (completely unaware of his double life with the Thieves Guild, of course), he worked hard at becoming a blue mage. He had originally been torn between red and blue magic, but he quickly learned he had a much easier time harvesting magic from creatures than he did studying texts. Not that blue magic was simple, of course, but it seemed to come to him more naturally. And while he wasn’t exactly top notch Fighters Guild material, weapons training seemed to come naturally to him too. (All the training helped him shed the last of his baby fat, which certainly was a point in its favor.)
He became a full-fledged blue mage at 22 and quickly joined up with a traveling troupe of adventurers known as The Disciples. The Disciples were a bit different from the typical band of adventurers: they were devout Pharists who made it their life’s mission to help those in need without accepting a coin in return. They traveled all over the country and recovered lost and/or stolen goods, apprehended criminals, healed the ill, etc etc. The Disciples would help anyone, though they did primarily help those that couldn’t afford the services of others. Though there was absolutely no money in it, Lionel found it rich and fulfilling work. He was able to do Faram’s work and see the world, living off the good will and kindness of those they helped.
After eight years with the Disciples, he’s finally returning to Emillion to settle down. But Lionel would be the first one to admit that he probably would’ve kept traveling if it wasn’t for all of Emillion’s recent disasters. Still, he’s looking forward to seeing his family and friends again.
Blue magic. He's skilled at both offensive and defensive abilities, though it's clear he has a slight preference for offensive spells.
Knowledge of monsters & monster abilities. Lionel has experienced a wide variety of creatures in his travels and has essentially become a walking bestiary. And if he doesn't know something off the top of his head, chances are he owns at least one book on the topic.
Strength & fitness. Lionel possesses higher physical offensive and defensive capabilities than the typical mage. He's tall, broad, and takes very good care of himself, which contributes to his high constitution, durability, and brute strength.
Weapons. Unlike most other mages, Lionel is quite adept with most blades. He prefers sabres and falchions, of course, but he's not bad with any of the more standard swords, either.
Kindness and empathy. Lionel is a kind, friendly, and empathic man who always tries to Do the Right Thing and See the Best in Everyone. He possesses a strong moral compass and strictly adheres to the tenets of the Church. He would give someone the shirt off his back if they needed it without batting an eye.
Limited "standard" magic. While he's quite talented with blue magic, Lionel's white and black magic definitely leaves something to be desired. He retains some spells from his days as a white mage, but anything above the few spells he knows is completely beyond him. He's also not very good at magic theory.
Limited swordsmanship. Lionel is quite adept with his blades -- for a mage, at least. If he had to rely on just his swordsmanship during a fight, he could easily be bested by a member of the Fighters Guild. They typically have far more training and experience.
Selfless and honorable to a fault. His kindness and empathy is just as much a weakness as it is a strength. Lionel doesn't ever fight dirty, for example. And that moral compass of his doesn't exactly allow him to see in shades of gray. He tends to be very idealistic and naive, especially when it comes to two things: the Church and his older brother.
Modest income. Lionel comes from a very modest background and tends to do work for good rather than coin. Needless to say, he's rarely in possession of a lot of gil, despite having opportunities to rake in money. Good thing he's not too fussed about material possessions!
His brother. Although he isn't completely blind to his brother's many faults, his vision does tend to be a bit, um, blurry when it comes to Miles Baines. Corrupt criminal? That's nonsense. Lionel would do just about anything for his brother and he still tends to hero worship him quite a bit.
SKILLS & ABILITIES: White Mage abilities include:
Cure: Soothes injuries, restoring HP.
Shell: Increases a character's Magic Defense or halves damage from magical attacks.
Vox: Cures Silence.
Blue Mage abilities include:
Animating Wail: Grants 15% haste to the caster. (Qutrub)
Acid: Inflicts non-elemental damage to an enemy, as well as Poison and/or Blind. (Flan)
Cocoon: Increases Defense of caster by 50%. (Crawler)
Frost Breath: Deals Ice damage and inflicts Paralysis upon enemies within range. Deals approximately 1.5x damage of Blizzard. (Raptor)
Flamethrower: Inflicts Fire elemental damage to one enemy. Deals approximately 1.5x damage of Fire. (Dragon)
Limit Glove: Deals massive damage to enemies, but only if the caster's HP is critical. (Great Tortoise)
Sandspin: Deals earth damage to enemies within range (10-15 meters) & decreases accuracy. (Worm)
White Wind: Restores HP to the party equal to caster's current HP. (Sprite)
Also knows Fire, Thunder, & Blizzard.
ARE YOU COMFORTABLE WITH THE IDEA OF THIS CHARACTER BEING KILLED? Possibly!